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Weapons are equipped to Heroes and used to fight Monsters. Each hero can hold one weapon at a time. Weapons have stats for Attack and Luck. Attack increases your heroes damage against monsters, and Luck increases the chance to score a critical hit.

Types[]

There are three types of weapons: Melee Weapon Melee, Ranged Weapon Ranged, and Magic Weapon Magic. Melee weapons are most commonly swords, axes and clubs. Most weapons are melee weapons. Ranged weapons tend to be bows. Wands and staffs are the most common types of magic weapons.

Some monsters are immune to one weapon type, and take significantly reduced damage from that type. To damage monsters with immunity, use a weapon of a different type than what a monster is immune to. For example, if a monster is immune to a Melee attack, equip Heroes with either Ranged and Magic weapons to do damage.

Weapons List[]

Weapons icon

There are five different tiers of weapons, each with its own price, that can be purchased at random from the Hero Heroes Menu. There are also specialty weapons which can only be collected by killing monsters or completing quests.

Tiers[]

Starter Weapons Equipment
Beginner tier, cost 400 Gold
  1. Silver Wand (rare)
  2. Simple Bow (rare)
  3. Pitchfork
  4. Slingshot
  5. Waster
  6. Rusty Axe
  7. Dagger
  8. Wooden Club
  9. Pickaxe
  10. Shepherd Staff
Great Weapons Equipment
Intermediate tier, cost 1500 Gold
  1. Broad Sword (rare)
  2. Katana (rare)
  3. Elven Bow (rare)
  4. Gold Wand (rare)
  5. Gladius
  6. Rapier
  7. Mattock
  8. Halberd
  9. Sabre
  10. Spear
  11. Boomerang
  12. Robin Bow
  13. Short Bow
  14. Long Bow
  15. Bamboo Wand
  16. Willow Wand
Legendary Weapons Equipment
Superior tier, cost 4500 Gold
  1. Hero Sword (rare)
  2. Crescent Blade (rare)
  3. Infinity Staff (rare)
  4. Apollo Bow (rare)
  5. Cupid Bow
  6. Fail Not Bow
  7. Claymore
  8. Longsword
  9. Mjolnir
  10. Poleaxe
  11. Giant Axe
  12. Pistol Sword
  13. Jade Wand
  14. Moon Staff
  15. Crystal Staff
  16. Skull Staff
Epic Weapons Equipment
Expert tier, cost 29 Diamonds
  1. Flamberge (rare)
  2. Galatine (rare)
  3. Orb Staff (rare)
  4. Artemis Bow (rare)
  5. Light Bow
  6. Shadow Bow
  7. Grass Cutter
  8. Morning Star
  9. Gungnir
  10. Buster Sword
  11. Kanabo
  12. Neptune
  13. Merlin Wand
  14. Ice Staff
  15. Fire Staff
Ultimate Weapons Equipment
Ultimate tier, cost 110 Diamonds
  1. Excalibur (rare)
  2. Mighty Sceptre (rare)
  3. Sun Slayer Bow (rare)
  4. Chiljido
  5. Grim Reaper
  6. Thorn Bow
  7. Titania Staff
  8. Grand Wizard Staff
  9. Swordfish

Top Weapons by Tier[]

Starter Weapons Equipment

Silver Wand Magic Weapon 16 Attack 8 Luck
Simple Bow Ranged Weapon 17 Attack 8 Luck
Pitchfork Melee Weapon 14 Attack 7 Luck

Great Weapons Equipment

Broad Sword Melee Weapon 80 Attack 32 Luck
Elven Bow Ranged Weapon 75 Attack 31 Luck
Gold Wand Magic Weapon 75 Attack 31 Luck

Legendary Weapons Equipment

Hero Sword Melee Weapon 180 Attack 100 Luck
Infinity Staff Magic Weapon 180 Attack 95 Luck
Apollo Bow Ranged Weapon 180 Attack 95 Luck

Epic Weapons Equipment

Flamberge Melee Weapon 250 Attack 125 Luck
Galatine {{Melee}} 250 Attack 125 Luck
Orb Staff Magic Weapon 240 Attack 125 Luck
Artemis Bow Ranged Weapon 240 Attack 125 Luck

Ultimate Weapons Equipment

Excalibur Melee Weapon 350 Attack 180 Luck
Mighty Sceptre Ranged Weapon 350 Attack 180 Luck
Sun Slayer Bow Magic Weapon 350 Attack 180 Luck

Rarity[]

Some weapons are listed as "Rare" in the shop. All rare weapons have higher stats than other weapons in the same tier, almost as good as the next higher tier.

Random Loot[]

Some weapons can only be found as rewards for completing quests or by defeating monsters and getting a random loot item. These random loot weapons range in normal stat-quality from starter weapon (TIER 1) quality up to legendary weapon (TIER 3) quality.

Low Quality (max level 10)
Medium Quality (max level 15)
High Quality (max level 20)

Upgrading Weapons[]

Each weapon has a base XP at level 1. You can upgrade a weapon by fusing another weapon to it, but in the process destroying the other weapon. Fusing a weapon will add 75% (rounded up) of the destroyed weapon's XP to the original weapon's XP. The XP of the weapon after fusing is cumulative. The level of the weapon is calculated from its XP.

The base XP at level 1 and the XP requirements to upgrade each tier of weapons to each level are shown below.

Weapon Level Starter Weapon Great Weapon Legendary Weapon Epic Weapon Ultimate Weapon
1 15 50 150 200 500
2 25 85 259 341 758
3 37 125 377 495 1039
4 53 171 523 662 1344
5 73 227 703 868 1719
6 99 295 928 1125 2188
7 132 378 1209 1446 2775
8 175 479 1569 1857 3526
9 230 603 2075 2435 4582
10 300 753 2750 3206 5990
11 941 3605 4183 7773
12 1185 4674 5404 10002
13 1485 6024 6946 12817
14 1879 7712 8874 16336
15 2367 9737 11187 20559
16 12100 13886 25486
17 14856 17035 31234
18 18006 20634 37803
19 21606 24747 45310
20 25656 29374 53756
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