Dungeons spawn around the map. To destroy a dungeon, Heroes are sent in for a number of hours. Heroes can be removed, but the timer is reset. Unlike fighting Monsters, this incurs no cost. Destroying a dungeon drops the same type of loot as killing a monster, but there is a higher chance of getting a Random Chest.

Dungeons are either part of a Quest or a Bounty. If part of a bounty, there is a seven day countdown to destroy the dungeon and receive the bounty Stamps.

Chances of SuccessEdit

When sending heroes into a dungeon, the percentage chance of success is given, dependent upon the heroes' equipment.

It is possible to fail a dungeon, in which case heroes must be sent in again with a new countdown timer.

Dungeon failed

Types of DungeonsEdit

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