Armor is Equipment worn by Heroes to improve their hit points. Armor's two stats are Health, which increases the maximum health of the hero, and Luck, which increases the hero's chance to score a critical hit.
A hero can only wear one armor at a time, but heroes must also always be wearing armor. It is the only equipment with this requirement.
There are five different tiers of armor, each with its own price, that can be purchased at random from the Heroes Menu.
Top Armor by TierEdit
Traveler Cloak 75 Health 9 Luck
Heroine Coat 320 Health 34 Luck
Ninja Robe 900 Health 100 Luck
Ninja Armor 1200 Health 140 Luck
Centurion Armor 1200 Health 140 Luck
Fairy Princess Dress 1200 Health 140 Luck
Legendary Knight Armor 1600 Health 200 Luck
Paladin Armor 1600 Health 200 Luck
Armor marked as "Rare" have higher stats than other armor in the same tier, almost as good as the next higher tier.
Some Armor can only be found as rewards for completing quests. These random armors range in normal stat-quality from starter (TIER 1) quality up to legendary (TIER 3) quality.
Each armor has a base XP at level 1. You can upgrade an armor by fusing another armor to it, but in the process destroying the other armor. Fusing an armor will add 75% (rounded up) of the destroyed armor's XP to the original armor's XP. The XP of the armor after fusing is cumulative. The level of the armor is calculated from its XP.
The base XP at level 1 and the XP requirements to upgrade each tier of armor to each level are shown below.
|Armor Level||Starter Armor||Great Armor||Legendary Armor||Epic Armor||Ultimate Armor|